And then we’ll throw in half an hour of new music from State of Decay composer Jesper Kyd.įinally, we’re bundling both Breakdown and Lifeline DLC releases into the game to create the ultimate State of Decay experience.Īs of today we have the game up and running on Xbox One (and you may see some video of that coming out of our media announcement at the Lab last night, including this bit from Major Nelson), and it already looks fantastic, but we still have a long way to go to make the visual improvements worthy of Xbox One hardware. We’ll also be making some of your favorite characters from Lifeline (yes, Sasquatch) available as playable characters in Breakdown, and taking some of the new base options from Lifeline and making them available in Breakdown and the core State of Decay game. Next, we’re creating some new content - not an entire DLC’s worth, but a few cool new mission types, new weapons, vehicles, and perhaps a hero or two. And along with these visual enhancements, we’ll ensure the game runs at a rock-solid frame rate and polish out a few glitches along the way. We’re also taking advantage of the more powerful hardware by remastering and adding new environment effects, and increasing the fidelity and smoothness of character and zombie animations throughout the game. While we’re still very much in development, here’s what I can tell you today.įirst, we’re remastering the game in glorious 1080p, with sharper textures, a refined user interface, and more environment detail. State of Decay is coming to Xbox One via the State of Decay: Year One Survival Edition. There’s a huge difference between “We think it’s a good idea and we’re seriously considering it”, and “Hell yes, we’re working hard on it right now.” It’s generally a good idea to wait until you can say “hell yes”, because until then, Things Can Change, but we’ve crossed that threshold for State of Decay on Xbox One. Hell yes, we’re making State of Decay for Xbox One!
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